![]() On top of a bookshelf is the eleventh flotsam. Near the start of the chapter, on the way to the main room, the Runaway Kid can find a small room if he goes along the wall. To find the tenth flotsam, climb onto the left writing desk via the tipped-over filing cabinet, scale the wall of small drawers, and onto the rafters to the left. Getting to it may be difficult due to the Janitor prowling around this area, so it may be wise to wait until after the dumbwaiter has been powered and then re-enter the dark room while the Janitor is gone.Īfter fixing the dumbwaiter, the Runaway Kid gets to the top floor, where he has to catch three more Nomes. The ninth flotsam is located in the dark room through the door on the furnace room's right side, under the stairs. Having reached the very end, the player needs to climb onto the cart and jump onto the shelf where the flotsam is. In order to open the eighth flotsam, the Runaway Kid needs to move the minecart at the lower level to the left along the rails. In the room with the large furnace, the player need to climb to the top platform on the left, where, under some stairs, the seventh flotsam is located. To find the sixth flotsam, the player must go into the room where a Nome is trapped in a cage and go along the table to the left to a box, above which there is an opening leading to a secret room with the flotsam in it. Having defeated the Granny, the player must go up to the stairs leading to the exit from the Depths, to the right is a boarded up crevice, behind which is the fifth flotsam. Up there, he needs to jump to the left to another adjacent platform and find the fourth flotsam against the wall. When escaping from the Granny, the Runaway Kid must climb up some planks in the wall leading to the upper wooden platform. The third flotsam is located on a small platform, on the right from two cylindrical tanks with a bridge between them. First, raise the water as much as possible, pump it out, then quickly swim into the pipe leading to the next room and open the flotsam standing in the opening, which otherwise would not be accessible due to the water. To find the second flotsam, the Runaway Kid needs to get to the place where you need to use the lever to raise and lower the water. To get it, the player must move the cage under it and jump in. The first flotsam is in the Prison bathroom, from where the Runaway Kid escapes through a window, in the sink. There are 15 flotsams in the DLC, with 5 for each chapter. ![]() Much like the Nomes in the main game, each of the flotsams the player opens unlocks a piece of concept art in the art gallery. Inside each flotsam, the Runaway Kid can find a message that he puts in his pocket. In appearance, flotsams are small grey bottles with an eye depicted on their labels.
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